Instead of sending an army of servants to mine, lumber, collect food or gather any other kind of resources these are generated at a constant rate directly proportional to the inhabitants of a population center.Ĭonquest: The battles involved on this game are focused on raising an empire by conquering all the known ancient world, the user can choose any of the available civilizations (see below) to do so. Though resources are important there is less relevance in gathering them than in other real-time battle games. The game focuses on tactics, troop mobility and terrain topography rather than sheer strength of numbers for winning battles. It has a more elaborate hero system over its predecessor.
The game contains various civilizations to choose from, among them are: Rome (Imperial and Republican), Egypt, Germania, Brittania, Iberia, Gaul and Carthage. The game, released in May 2005, was developed by Haemimont. Imperivm: Great Battles of Rome is a sequel to RPG/RTS games Celtic Kings: Rage of War and Celtic Kings: The Punic Wars. 13 Conclusion Imperivm III: Great Battles of Rome Summary